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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- set the ink of sprite the currentSpriteNum to 2
- set the visible of sprite 20 to 0
- end
-
- on mouseUp
- set the puppet of sprite the currentSpriteNum to 0
- go(the frame - 1)
- set the visible of sprite 20 to 1
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-